Reinforced reaction_message management and interaction, better split responsibilty of tasks across files and functions.

UUID is now used as primary key for reaction_messages.
This commit is contained in:
DefsNotQuack
2025-03-30 17:34:47 +10:00
parent e00d1fdce3
commit 30bab81007
8 changed files with 389 additions and 286 deletions

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@@ -1,30 +0,0 @@
import discord
from discord.ext import commands
class Channel(commands.Cog):
def __init__(self, bot):
self.bot = bot
@commands.slash_command(name="clear_channel",
description="Permanently delete all messages in a channel",
guild_ids=[681414775468589180])
@commands.has_permissions(manage_messages=True)
async def clear_channel(self, ctx: discord.ApplicationContext):
progress = await ctx.respond("Deleting all messages in this channel...", ephemeral=True)
channel = ctx.channel
# Fetch all messages in the channel
async for message in channel.history(limit=None):
try:
await message.delete()
except discord.Forbidden:
await ctx.send("I do not have permission to delete messages.")
return
except discord.HTTPException:
await ctx.send("Failed to delete a message.")
return
await progress.edit(content="✔ All messages deleted successfully! ✔")
def setup(bot):
bot.add_cog(Channel(bot))

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@@ -1,15 +0,0 @@
import discord
from discord.ext import commands
class Hello(commands.Cog):
def __init__(self, bot):
self.bot = bot
@commands.slash_command(name="hello",
description="Say hi to the bot!",
guild_ids=[681414775468589180])
async def hello(self, ctx: discord.ApplicationContext):
await ctx.respond("Hello there!")
def setup(bot):
bot.add_cog(Hello(bot))

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@@ -1,13 +0,0 @@
import discord
from discord.ext import commands
class Ping(commands.Cog):
def __init__(self, bot):
self.bot = bot
@commands.slash_command(name="ping", description="Ping the bot")
async def ping(self, ctx: discord.ApplicationContext):
await ctx.respond("🏓 Pong!")
def setup(bot):
bot.add_cog(Ping(bot))

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@@ -1,132 +1,88 @@
import os import os
import uuid
import discord import discord
from discord.ext import commands from discord.ext import commands
from data import react_roles from data import react_roles as db_react_roles
from react_roles import react_roles as rr
from util.console import console, panel, track_iterable as track from util.console import console, panel, track_iterable as track
GUILD_IDS = [int(os.getenv("DEV_GUILD_ID"))] GUILD_IDS = [int(os.getenv("DEV_GUILD_ID"))]
REACTION_ROLE_CHANNEL_ID = int(os.getenv("REACT_ROLE_CHANNEL_ID"))
# Description of the reaction message cache
reaction_message_descriptions_cache = {}
def update_react_role_embed(category_name): async def check_server_instantiated(ctx: discord.ApplicationContext):
# Generate role list """
roles = react_roles.get_react_roles_by_category(category_name) Check if the server has been instantiated.
role_list = [] """
for role in roles: if not db_react_roles.guild_exists(ctx.guild.id):
emoji = role[2] await ctx.send("Server not instantiated. Please run the `/instantiate_server` command first.")
description = role[3] return False
role_list.append(f"{emoji} - {description}") return True
# Create an embed for the react-role category
embed = discord.Embed(title=f"**{category_name.capitalize()} Roles**",
description="React to this message to gain access to the relevant text and voice channels.\n\n" + "\n".join(role_list),
color=discord.Color.dark_orange())
return embed
class ReactRoles(commands.Cog): class ReactRoles(commands.Cog):
def __init__(self, bot): def __init__(self, bot):
self.bot = bot self.bot = bot
# Slash command to add a new reaction role Category / Message ### COMMANDS ###
@commands.slash_command(name="new_react_role_category", # Command to create a new reaction role message
description="Create a new category of react roles", @commands.slash_command(name="new_reaction_message", description="Create a new reaction message", guild_ids=GUILD_IDS)
guild_ids=GUILD_IDS)
@commands.has_permissions(manage_roles=True) @commands.has_permissions(manage_roles=True)
async def new_react_role_category(self, ctx: discord.ApplicationContext, category_name: str): async def new_reaction_message(self, ctx: discord.ApplicationContext, description: str, thumbnail_url: str = None):
# Verify the category is unique # Check if server has been instantiated
existing_categories = react_roles.get_react_roles_categories() await check_server_instantiated(ctx)
if category_name.lower() in [cat[1] for cat in existing_categories]:
await ctx.respond(f"Category '{category_name}' already exists.", ephemeral=True) # Since we can't get the message ID until we send the message, but need to display in the message itself
# some kind of unique identifier, we will create a UUID to display in the message, send the message, and then
# add it all to the database.
# Send Message to Channel - Must happen first so that we can get the message ID for the database
unique_id = str(uuid.uuid4())
embed = rr.generate_reaction_message_embed(description, thumbnail_url, unique_id)
message = await ctx.channel.send(embed=embed)
# Add the reaction_message to the database
db_react_roles.check_and_add_reaction_message(unique_id, ctx.guild.id, ctx.channel.id, message.id, description, thumbnail_url)
# Ensure the message was put in the database correctly, otherwise delete the message
if not db_react_roles.reaction_message_exists(ctx.guild.id, ctx.channel.id, message.id):
await message.delete()
await ctx.respond("Failed to create the reaction message. Please try again.", ephemeral=True)
return return
await ctx.respond(f"Reaction message created successfully!", ephemeral=True)
# Send a new Embed message @commands.slash_command(name="delete_reaction_message", description="Delete a reaction message", guild_ids=GUILD_IDS)
embed = discord.Embed(title=f"**{category_name.capitalize()} Roles**",
description="React to this message to gain access to the relevant text and voice channels.",
color=discord.Color.dark_orange())
message = await ctx.guild.get_channel(REACTION_ROLE_CHANNEL_ID).send(embed=embed)
# Create the category in the database
react_roles.add_react_role_category_to_db(message.id, category_name)
# Send a confirmation message
await ctx.respond(f"React role category '{category_name}' created successfully!", ephemeral=True)
#Slash command to add a new reaction role to an existing category
@commands.slash_command(name="new_react_role",
description="Create a new react role",
guild_ids=GUILD_IDS)
@commands.has_permissions(manage_roles=True) @commands.has_permissions(manage_roles=True)
async def new_react_role(self, ctx: discord.ApplicationContext, category_name: str, role: discord.Role, emoji: str, description: str): async def delete_reaction_message(self, ctx: discord.ApplicationContext,
# Verify the category exists reaction_role_id: str):
existing_categories = react_roles.get_react_roles_categories() # Check if server has been instantiated
if category_name.lower() not in [cat[1] for cat in existing_categories]: await check_server_instantiated(ctx)
await ctx.respond(f"Category '{category_name}' does not exist.", ephemeral=True)
# Check if the message ID is in the database
message = db_react_roles.get_reaction_message_by_uuid(reaction_role_id)
if not message:
await ctx.respond("That Reaction Role ID does not exist", ephemeral=True)
return return
# Get the message ID of the category if message[2] != ctx.guild.id:
message_id = next(cat[0] for cat in existing_categories if cat[1] == category_name.lower()) await ctx.respond("That Reaction Role ID does not exist in this server", ephemeral=True)
# Add the react-role to the database
react_roles.add_react_role_to_db(message_id, role.id, emoji, description)
message = await self.bot.get_channel(REACTION_ROLE_CHANNEL_ID).fetch_message(message_id)
await message.edit(embed=update_react_role_embed(category_name))
await message.add_reaction(emoji)
# Send a confirmation message
await ctx.respond(f"React role '{emoji}' - '{role.name}' added to category '{category_name}'.", ephemeral=True)
# Event listener for reaction add
@commands.Cog.listener()
async def on_raw_reaction_add(self, payload: discord.RawReactionActionEvent):
# Check if the reaction is in the correct channel and not from the bot itself
if payload.channel_id != REACTION_ROLE_CHANNEL_ID or payload.user_id == self.bot.user.id:
return return
# Ge all react roles for the message_id that was reacted to # Delete the message from the channel
message_id = payload.message_id channel = message[3]
emoji = str(payload.emoji) message = await self.bot.get_channel(channel).fetch_message(int(message_id))
react_roles_list = react_roles.get_react_roles_by_message_id(message_id) await message.delete()
if react_roles_list: # Delete the message from the database
for role in react_roles_list: db_react_roles.delete_reaction_message_from_db(int(message_id))
if role[2] == emoji:
guild = self.bot.get_guild(payload.guild_id)
member = payload.member
role_obj = guild.get_role(role[1])
# Add the role to the member # Send confirmation message
if role_obj not in member.roles: await ctx.respond(f"Reaction message deleted successfully!", ephemeral=True)
await member.add_roles(role_obj)
console.log (f"[green]✔ Added role:[/] {emoji} {role_obj.name} to {member.name}")
# Event Listener for reaction remove
@commands.Cog.listener()
async def on_raw_reaction_remove(self, payload: discord.RawReactionActionEvent):
# Check if the reaction is in the correct channel and not from the bot itself
if payload.channel_id != REACTION_ROLE_CHANNEL_ID or payload.user_id == self.bot.user.id:
return
# Ge all react roles for the message_id that was reacted to
message_id = payload.message_id
emoji = str(payload.emoji)
react_roles_list = react_roles.get_react_roles_by_message_id(message_id)
if react_roles_list:
for role in react_roles_list:
if role[2] == emoji:
guild = self.bot.get_guild(payload.guild_id)
# Member object is not available in the payload, so we need to fetch it...
member = await guild.fetch_member(payload.user_id)
role_obj = guild.get_role(role[1])
# Add the role to the member
if role_obj in member.roles:
await member.remove_roles(role_obj)
console.log (f"[red]✖ Removed role:[/] {emoji} {role_obj.name} from {member.name}")
def setup(bot): def setup(bot):
bot.add_cog(ReactRoles(bot)) bot.add_cog(ReactRoles(bot))

30
cogs/setup.py Normal file
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@@ -0,0 +1,30 @@
import os
import discord
from discord.ext import commands
from data import react_roles
from util.console import console, panel, track_iterable as track
GUILD_IDS = [int(os.getenv("DEV_GUILD_ID"))]
class Setup(commands.Cog):
def __init__(self, bot):
self.bot = bot
### COMMANDS ###
@commands.slash_command(name="instantiate_server", description="Instantiate the server.", guild_ids=GUILD_IDS)
@commands.has_permissions(manage_guild=True)
async def instantiate_server(self, ctx: discord.ApplicationContext):
"""
Command to instantiate the server.
This command creates the necessary database tables and initializes the server.
"""
# Add guild to the database
react_roles.check_and_add_guild(ctx.guild_id, ctx.guild.name)
console.log(f"[green]Guild - {ctx.guild.name} - added to the database.[/green]")
await ctx.respond(f"Server '{ctx.guild.name}' instantiated successfully!", ephemeral=True)
def setup(bot):
bot.add_cog(Setup(bot))

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@@ -1,7 +1,11 @@
import sqlite3 import sqlite3
from util.console import console, panel, track_iterable as track
DB_PATH = 'data.db' DB_PATH = 'data.db'
### INITIALIZATION ###
def init_db(): def init_db():
""" """
Initialize the database and create necessary tables. Initialize the database and create necessary tables.
@@ -9,136 +13,295 @@ def init_db():
conn = sqlite3.connect(DB_PATH) conn = sqlite3.connect(DB_PATH)
cursor = conn.cursor() cursor = conn.cursor()
# Create the react_roles table # Create guilds table
# This table stores the guild IDs and their respective names.
cursor.execute(''' cursor.execute('''
CREATE TABLE IF NOT EXISTS react_roles ( CREATE TABLE IF NOT EXISTS guilds (
message_id INTEGER, id BIGINT PRIMARY KEY,
role_id INTEGER, name TEXT
emoji TEXT, )
description TEXT ''')
# Create the reaction_messages table
# This table stores the messages that will be used for reaction roles.
cursor.execute('''
CREATE TABLE IF NOT EXISTS reaction_messages (
uid TEXT PRIMARY KEY,
message_id BIGINT,
guild_id BIGINT REFERENCES guilds(id),
channel_id BIGINT,
description TEXT,
thumbnail TEXT DEFAULT NULL,
UNIQUE(guild_id, channel_id, id),
UNIQUE(description)
) )
''') ''')
# Create the react_role_categories table # Create the react_role_categories table
# This table stores the emoji-role mappings for each message.
cursor.execute(''' cursor.execute('''
CREATE TABLE IF NOT EXISTS react_role_categories ( CREATE TABLE IF NOT EXISTS reaction_roles (
message_id INTEGER, id SERIAL PRIMARY KEY,
category_name TEXT message_id BIGINT REFERENCES reaction_messages(id) ON DELETE CASCADE,
emoji TEXT,
role_id [BIGINT],
description TEXT,
forbidden_roles [BIGINT] DEFAULT NULL,
required_roles [BIGINT] DEFAULT NULL,
UNIQUE(message_id, emoji)
) )
''') ''')
conn.commit() conn.commit()
conn.close() conn.close()
def add_react_role_category_to_db(message_id: int, category_name: str): ### DATABASE FUNCTIONS ###
### GUILD TABLE FUNCTIONS ###
### CHECK EXISTANCE ###
def guild_exists(guild_id: int) -> bool:
""" """
Add a new react role category to the database. Check if a guild exists in the database.
:param message_id: The ID of the message to which the category is associated. :param guild_id: The ID of the guild.
:param category_name: The name of the category (e.g., "Category1"). :return: True if the guild exists, False otherwise.
""" """
conn = sqlite3.connect(DB_PATH) conn = sqlite3.connect(DB_PATH)
cursor = conn.cursor() cursor = conn.cursor()
# Create the table if it doesn't exist # Check if the guild exists in the database
cursor.execute(''' cursor.execute('''
CREATE TABLE IF NOT EXISTS react_role_categories ( SELECT EXISTS(SELECT 1 FROM guilds WHERE id=?)
message_id INTEGER, ''', (guild_id,))
category_name TEXT exists = cursor.fetchone()[0]
)
''')
# Insert the new react-role category into the database conn.close()
return exists
### ADD ROW ###
def add_guild_to_db(guild_id: int, guild_name: str):
"""
Add a new guild to the database.
:param guild_id: The ID of the guild.
:param guild_name: The name of the guild.
"""
conn = sqlite3.connect(DB_PATH)
cursor = conn.cursor()
# Insert the new guild into the database
cursor.execute(''' cursor.execute('''
INSERT INTO react_role_categories (message_id, category_name) INSERT INTO guilds (id, name)
VALUES (?, ?) VALUES (?, ?)
''', (message_id, category_name.lower())) ''', (guild_id, guild_name))
conn.commit() conn.commit()
conn.close() conn.close()
def add_react_role_to_db(message_id: int, role_id: int, emoji: str, description: str): ### CHECK THEN ADD ROW ###
def check_and_add_guild(guild_id: int, guild_name: str):
""" """
Add a new react role to the database. Check if a guild exists in the database, and if not, add it.
:param message_id: The message ID of the react-role message. :param guild_id: The ID of the guild.
:param role_id: The ID of the role to assign. :param guild_name: The name of the guild.
:param emoji: The emoji to react with. """
if not guild_exists(guild_id):
add_guild_to_db(guild_id, guild_name)
console.log(f"[green]✔ DB Added Row to table guilds:[/] {guild_name} ({guild_id})")
### REACTION MESSAGES TABLE FUNCTIONS ###
### CHECK EXISTENCE ###
def reaction_message_exists(guild_id: int, channel_id: int, message_id: int) -> bool:
"""
Check if a reaction message exists in the database.
:param guild_id: The ID of the guild.
:param channel_id: The ID of the channel.
:param message_id: The ID of the message.
:return: True if the reaction message exists, False otherwise.
"""
conn = sqlite3.connect(DB_PATH)
cursor = conn.cursor()
# Check if the reaction message exists in the database
cursor.execute('''
SELECT EXISTS(SELECT 1 FROM reaction_messages WHERE guild_id=? AND channel_id=? AND id=?)
''', (guild_id, channel_id, message_id))
exists = cursor.fetchone()[0]
conn.close()
return exists
### ADD ROW ###
def add_reaction_message_to_db(uuid: str, guild_id: int, channel_id: int, message_id: int, description: str, thumbnail: str = None):
"""
Add a new reaction message to the database.
:param uuid: Unique identifier for the message.
:param description: The name of the reaction message. IE "Gaming Roles"
:param guild_id: The ID of the guild.
:param channel_id: The ID of the channel.
:param message_id: The ID of the message.
:param thumbnail: The URL of the thumbnail image.
"""
conn = sqlite3.connect(DB_PATH)
cursor = conn.cursor()
# Insert the new reaction message into the database
cursor.execute('''
INSERT INTO reaction_messages (uuid, id, guild_id, channel_id, description, thumbnail)
VALUES (?, ?, ?, ?, ?, ?)
''', (uuid, message_id, guild_id, channel_id, description, thumbnail))
conn.commit()
conn.close()
### DELETE ROW ###
def delete_reaction_message_from_db(message_id: int):
"""
Delete a reaction message from the database.
:param message_id: The ID of the message to delete.
"""
conn = sqlite3.connect(DB_PATH)
cursor = conn.cursor()
# Delete the reaction message from the database
cursor.execute('''
DELETE FROM reaction_messages WHERE id=?
''', (message_id,))
conn.commit()
conn.close()
### FETCH MESSAGE BY ID ###
def get_reaction_message_by_id(message_id: int):
"""
Fetch a reaction message by its ID.
:param message_id: The ID of the message.
:return: The reaction message if found, None otherwise.
"""
conn = sqlite3.connect(DB_PATH)
cursor = conn.cursor()
# Fetch the reaction message from the database
cursor.execute('''
SELECT * FROM reaction_messages WHERE id=?
''', (message_id,))
message = cursor.fetchone()
conn.close()
return message
### FETCH MESSAGE BY UUID ###
def get_reaction_message_by_uuid(uuid: str):
"""
Fetch a reaction message by its UUID.
:param uuid: The UUID of the message.
:return: The reaction message if found, None otherwise.
"""
conn = sqlite3.connect(DB_PATH)
cursor = conn.cursor()
# Fetch the reaction message from the database
cursor.execute('''
SELECT * FROM reaction_messages WHERE uuid=?
''', (uuid,))
message = cursor.fetchone()
conn.close()
return message
### FETCH ALL REACTION MESSAGES ID:DESCRIPTION PAIRS ###
def get_all_reaction_messages_id_pairs() -> dict:
"""
Fetch all reaction messages from the database.
:return: A dictionary of message IDs and their descriptions.
"""
conn = sqlite3.connect(DB_PATH)
cursor = conn.cursor()
# Fetch all reaction messages from the database
cursor.execute('''
SELECT id, description FROM reaction_messages
''')
messages = cursor.fetchall()
conn.close()
return {message[1]: message[0] for message in messages}
### CHECK THEN ADD ROW ###
def check_and_add_reaction_message(uuid: str, guild_id: int, channel_id: int, message_id: int, description: str, thumbnail: str = None):
"""
Check if a reaction message exists in the database, and if not, add it.
:param uuid:
:param thumbnail:
:param description:
:param guild_id: The ID of the guild.
:param channel_id: The ID of the channel.
:param message_id: The ID of the message.
"""
if not reaction_message_exists(guild_id, channel_id, message_id):
console.log(f"[green]✔ DB Added Row to table reaction_messages:[/] {description}")
add_reaction_message_to_db(uuid, guild_id, channel_id, message_id, description, thumbnail)
else:
console.log(f"[yellow]⚠️ DB Adding Row to table reaction_messages failed:[/] {description} already exists.")
### REACTION ROLES TABLE FUNCTIONS ###
### CHECK EXISTENCE ###
def reaction_role_exists(message_id: int, emoji: str) -> bool:
"""
Check if a reaction role exists in the database.
:param message_id: The ID of the message.
:param emoji: The emoji associated with the role.
:return: True if the reaction role exists, False otherwise.
"""
conn = sqlite3.connect(DB_PATH)
cursor = conn.cursor()
# Check if the reaction role exists in the database
cursor.execute('''
SELECT EXISTS(SELECT 1 FROM reaction_roles WHERE message_id=? AND emoji=?)
''', (message_id, emoji))
exists = cursor.fetchone()[0]
conn.close()
return exists
### ADD ROW ###
def add_reaction_role_to_db(message_id: int, emoji: str, role_id: [int], description: str, forbidden_roles: [int] = None, required_roles: [int] = None):
"""
Add a new reaction role to the database.
:param message_id: The ID of the message.
:param emoji: The emoji associated with the role.
:param role_id: A list of role IDs to assign.
:param description: The description of the role.
:param forbidden_roles: A list of role IDs that are forbidden.
:param required_roles: A list of role IDs that are required.
"""
conn = sqlite3.connect(DB_PATH)
cursor = conn.cursor()
# Insert the new reaction role into the database
cursor.execute('''
INSERT INTO reaction_roles (message_id, emoji, role_id, description, forbidden_roles, required_roles)
VALUES (?, ?, ?, ?, ?, ?)
''', (message_id, emoji, role_id, description, forbidden_roles, required_roles))
conn.commit()
conn.close()
### CHECK THEN ADD ROW ###
def check_and_add_reaction_role(message_id: int, emoji: str, role_id: int, description: str):
"""
Check if a reaction role exists in the database, and if not, add it.
:param message_id: The ID of the message.
:param emoji: The emoji associated with the role.
:param role_id: The ID of the role.
:param description: The description of the role. :param description: The description of the role.
""" """
conn = sqlite3.connect(DB_PATH)
cursor = conn.cursor()
# Create the table if it doesn't exist if not reaction_role_exists(message_id, emoji):
cursor.execute(''' console.log(f"[green]✔ DB Adding Row to table reaction_roles:[/] {message_id} ({emoji})")
CREATE TABLE IF NOT EXISTS react_roles ( add_reaction_role_to_db(message_id, emoji, role_id, description)
message_id INTEGER, else:
role_id INTEGER, console.log(f"[yellow]⚠️ DB Adding Row to table reaction_roles failed:[/] {message_id} ({emoji}) already exists.")
emoji TEXT,
description TEXT
)
''')
# Insert the new react-role into the database
cursor.execute('''
INSERT INTO react_roles (message_id, role_id, emoji, description)
VALUES (?, ?, ?, ?)
''', (message_id, role_id, emoji, description))
conn.commit()
conn.close()
def get_react_roles_categories():
"""
Get all react role categories from the database.
:return: A list of tuples containing message_id and category_name.
"""
conn = sqlite3.connect(DB_PATH)
cursor = conn.cursor()
# Fetch all react-role categories from the database
cursor.execute('''
SELECT * FROM react_role_categories
''')
categories = cursor.fetchall()
conn.close()
return categories
def get_react_roles_by_category(category_name: str):
"""
Get all react roles for a specific category from the database.
:param category_name: The name of the category (e.g., "Category1").
:return: A list of tuples containing message_id, role_id, emoji, and description.
"""
# Get the message id of the category
categories = get_react_roles_categories()
message_id = next((cat[0] for cat in categories if cat[1] == category_name.lower()), None)
conn = sqlite3.connect(DB_PATH)
cursor = conn.cursor()
# Fetch all react-roles for the specified category from the database
cursor.execute('''
SELECT * FROM react_roles WHERE message_id = ?
''', (message_id,))
roles = cursor.fetchall()
conn.close()
return roles
def get_react_roles_by_message_id(message_id: int):
"""
Get all react roles for a specific message ID from the database.
:param message_id: The ID of the message to which the roles are associated.
:return: A list of tuples containing message_id, role_id, emoji, and description.
"""
conn = sqlite3.connect(DB_PATH)
cursor = conn.cursor()
# Fetch all react-roles for the specified message ID from the database
cursor.execute('''
SELECT * FROM react_roles WHERE message_id = ?
''', (message_id,))
roles = cursor.fetchall()
conn.close()
return roles

20
main.py
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@@ -27,35 +27,33 @@ COG_PATH = Path(__file__).resolve().parent / "cogs"
cogs_available = {} cogs_available = {}
loaded_cog_modules = {} loaded_cog_modules = {}
# Arguments used in cog loading # Add available cogs to the list
COG_CONFIG = {
"react_roles": {
"guild_ids": [DEV_GUILD_ID],
"react_channel_id": REACT_ROLE_CHANNEL_ID
}
}
for file in COG_PATH.iterdir(): for file in COG_PATH.iterdir():
if file.suffix == ".py" and not file.name.startswith("__"): if file.suffix == ".py" and not file.name.startswith("__"):
cog_name = file.stem cog_name = file.stem
cogs_available[cog_name] = file cogs_available[cog_name] = file
############################
### COGS LOADING HANDLER ###
############################
async def load_cogs(): async def load_cogs():
# Check if there are any cogs to load
if not cogs_available: if not cogs_available:
console.log("[yellow]⚙️ No cogs available to load...[/yellow]") console.log("[yellow]⚙️ No cogs available to load...[/yellow]")
return return
# Check if the cogs directory exists
if not COG_PATH.exists(): if not COG_PATH.exists():
console.log(f"[red]❌ Cogs directory not found at {COG_PATH}[/red]") console.log(f"[red]❌ Cogs directory not found at {COG_PATH}[/red]")
return return
console.print(panel(content="🔌 [bold]Loading Cogs[/bold]", style="cyan")) console.print(panel(content="🔌 [bold]Loading Cogs[/bold]", style="cyan"))
# Load each cog
for cog in track(cogs_available, description="Loading Cogs..."): for cog in track(cogs_available, description="Loading Cogs..."):
module_path = f"cogs.{cog}" module_path = f"cogs.{cog}"
config = COG_CONFIG.get(cog, {})
try: try:
bot.load_extension(module_path) bot.load_extension(module_path)
loaded_cog_modules[cog] = module_path loaded_cog_modules[cog] = module_path
@@ -71,10 +69,10 @@ async def shutdown():
await bot.close() await bot.close()
def handle_signals(): def handle_signals():
# Handle shutdown signals
for sig in (signal.SIGINT, signal.SIGTERM): for sig in (signal.SIGINT, signal.SIGTERM):
signal.signal(sig, lambda s, f: asyncio.create_task(shutdown())) signal.signal(sig, lambda s, f: asyncio.create_task(shutdown()))
# Bot Event Handlers # Bot Event Handlers
@bot.event @bot.event
async def on_ready(): async def on_ready():

View File

@@ -1,17 +1,31 @@
import discord import discord
from data import react_roles from data import react_roles as db_react_roles
def update_react_role_embed(category_name): from util.console import console, panel, track_iterable as track
# Generate role list
roles = react_roles.get_react_roles_by_category(category_name)
role_list = []
for role in roles:
emoji = role[2]
description = role[3]
role_list.append(f"{emoji} - {description}")
### EMBED CREATION ###
def generate_reaction_message_embed(description: str, thumbnail: str, uuid: str):
"""
Generate an embed message for the reaction role message.
"""
# Create an embed for the react-role category # Create an embed for the react-role category
embed = discord.Embed(title=f"**{category_name.capitalize()} Roles**", embed = discord.Embed(title=f"**{description.capitalize()} Roles**",
description="React to this message to gain access to the relevant text and voice channels.\n\n" + "\n".join(role_list), thumbnail=f"{thumbnail}",
description="Use the reactions below to be granted access to the relevant text and "
"voice channels. Remove your reaction to remove access. Simples!!! \n\n",
color=discord.Color.dark_orange()) color=discord.Color.dark_orange())
embed.set_footer(text=f"Reaction Role ID: {uuid}")
return embed return embed
def required_emojis_for_reaction_message(message_id):
"""
Get the required emojis for a reaction message.
"""
# Get the emojis for the reaction message
message_db_data = db_react_roles.get_reaction_message_by_id(message_id)
emojis = []
for message in message_db_data:
emojis.append(message[2])
if not emojis:
return None
return emojis